EARTH
4Wind-Up Warrior
Archetype:
Wind-Up
ATK:
1200
DEF:
1800
View:
3383
You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.
Wind-Up Warrior — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 41 · Deck: 46 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Wind-Up Warrior's effect converts one field presence into a one-time +1 Level and +600 ATK on a face-up Wind-Up monster until the End Phase, which is a modest tempo gain rather than a board-making effect. It earns its points mainly as a live, cheap-to-run Level-4 Earth body that appears in all 26 sampled decks at 1 to 2 copies, alongside Wind-Up Magician and Wind-Up Shark, and not from its 1200/1800 stats. It scores low on resource economy and interaction because the text shows no search, refuel, negation, or removal, and the empty combo sample means combo conversion is text-only inference.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Present in 26 of 26 sampled decks at an average of 1.38 copies, and it is a Level-4 body that can be played directly; no starter or searched stats exist to confirm routes (observed). |
| Combo & Conversion | 35 | The text gives a one-time Level and ATK boost to one Wind-Up monster, but no recorded boards show it converting into a larger play, so this is text-only inference (inferred). |
| Resource Economy | 15 | The text shows no card advantage, search, or graveyard refuel; the boost is a stat change with no return (verified). |
| Effect & Interaction | 5 | The text shows no negation, removal, or disruption of any kind (verified). |
| Material Utility | 45 | As a Level-4 Earth Warrior body it is a clean material for Level-4 summons, and the Level change adds flexibility, but no material stats are recorded (inferred). |
| Resilience & Flexibility | 35 | The effect is limited to once per field presence and its boost ends at the End Phase, so it is single-use and fragile against any effect negation (verified). |
| Deck-Building Efficiency | 60 | Runs at 1 to 2 copies inside a dominant archetype with no garnet or lock, so it is cheap to include (observed). |
Calculation
Weight profile: Extender primary, no secondary blend. Intrinsic ≈ 41, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 26 of 26 sampled decks, typically at 1 to 2 copies
- Clean Level-4 Earth body with a Level-change effect that adds summoning flexibility
- Consistently co-played with Wind-Up Magician and Wind-Up Shark (100% of sampled decks)
- Cheap to run with no garnet or lock restriction
Weaknesses
- Effect works only while face-up on the field, so it is not a starter
- Once-per-field-presence limit and the boost ends at the End Phase
- No card advantage, search, or refuel in the text
- No negation or removal, so no opponent interaction
- Zero recorded combo boards, so conversion value is unverified
Counters / choke points
- Any effect negation or removal of the monster while it is face-up stops the boost (inferred from card text)
Best use
Level-4 Extender / body that boosts a Wind-Up monster. Decks: Wind-Up.
Evidence & gaps
- Verified: Card text: once-per-field-presence effect giving +1 Level and +600 ATK to a face-up Wind-Up monster until the End Phase; 26 of 26 sampled decks run it, average 1.38 copies, max 2; Top partners Wind-Up Magician and Wind-Up Shark appear in 100% of sampled decks
- Observed: Present in 20 of 26 decks in the Wind-Up archetype and 6 other archetype homes; Gameplay type 7 accounts for 76.9% of decks
- Inferred: The Level-4 body is a clean material for Level-4 summons; The +600 ATK boost makes a Wind-Up monster stronger in battle for one turn; Negating or removing the monster while face-up stops the boost
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no legal_copies per format, so legal copy limits are assumed 3 no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no as_starter/as_searched data, so accessibility routes are unverified no banlist token, assumed unlimited






